Cyril's Bungee Cord
(Evocation, Wild Magic)

Range:  30 feet per level
Components:  V, S, M
Duration:  1 round per 2 levels
Casting Time:  4
Area of Effect:  One 10-foot per level long magical cord
Saving Throw:  None

This spell creates a cord similar to the one created with Cyril's bungee snap. However, there are a few notable differences.
This cord will loop itself over the caster and one other creature within the range of the spell. On the round after the casting, the two will be drawn together to meet in the middle of the cord. They will not hit each other, however, and will pass harmlessly past one anther until the cord stretches out to its original length. In essence, the two switch places in between rounds. During the "in between round switching", both are allowed a melee or item attack on the other when they meet in the middle. These attacks are made at a +2 to-hit.
The cord will continue to switch the two back-and-forth for its full duration, unless cut. The caster can cut the cord at any time. Any other character may cut the cord by successfully dispelling it or by inflicting damage to it with slashing weapons. The cord has an Armour Class of -2 and as many hit points as the caster has levels. If the cord is cut before the full duration has been reached, a wild surge results. The person who cut the cord is treated as the caster and the person attached to the cord and furthest away from the cut point is treated as the target for the wild surge result. If the caster himself cuts the cord, his level is added to the surge roll, as per Nahal's reckless dweomer.
Both the caster and the target may take any normal action during regular rounds (between switches), but all actions are at a +6 penalty to initiative. Movement is restricted to one quarter the normal rate. Armour Class bonuses for high Dexterity are lost while entangled in the cord, as are Dexterity bonuses to hit with missile weapons. If either the caster or the target move such that a solid object is between them, they are still drawn together, but will take falling damage, much as in Cyril's bungee snap, and the cord will be cut, causing a wild surge.
The material component for this spell is a piece of gold wire, looped at both ends.

